


There seems to be such a glut that these people are going to have to make new studios because there just is not enough development going on to absorb all these people."Ĭastle Crashers was a monster hit for The Behemoth. "Now however, many people apply after getting some sort of degree or certificate. "In our first eight years everyone was self-taught, which is something we look for in a candidate," Baez said. In addition to that serendipity, Baez said the tight job market is pushing the industry forward because schools are producing trained artists and programmers at unprecedented rates. "It is that kind of serendipity that will keep the industry moving forward." "In a way it is kind of a crap shoot since a big studio with a big budget and a well-reviewed game can still go bankrupt and a small four-man studio can crank out what looks like an unfinished game and make millions," Baez said. "If your latest game doesn't do well that's probably the end of it for you no matter whether you're big or small."īaez agreed, saying all studios are constantly balancing the cost of development against the number of expected customers. Gargantuan companies get a bit more leeway of course!" If your latest game doesn't do well that's probably the end of it for you no matter whether you're big or small. You live game-to-game, because that's where all your income is coming from.

As a developer you'll spend (proportionally to your size) a very large amount of money on something you can only hope people want to play. "I say this because game development-whether AAA, mid-size, or small-has always been the same big-size gamble. "We're definitely getting more options but I don't think us or anyone else will ever be 'stable', per se," Paladin said. In an interview with GamesIndustry International, the studio's John Baez and Dan Paladin dismissed the notion that the advent of digital distribution and crowdfunding would combine to stabilize the indie gaming scene (or any other scene, for that matter). Anyone hoping that a new generation of consoles will bring some stability to the game industry is bound to be disappointed, according to the co-founders of Castle Crashers developer The Behemoth.
